ELECTRONIC ARTS
ELECTRONIC ARTS is registered with the California Secretary of State under registration number 1112766, with an original incorporation date of 27 May 1982; its status on the California register is currently listed as inactive. Electronic Arts Inc.’s own U.S. Securities and Exchange Commission filings state that the business was incorporated in California in 1982 and reincorporated under Delaware law in September 1991; the group’s present operating and reporting entity, Electronic Arts Inc., is a Delaware corporation (SEC CIK 0000712515) headquartered at 209 Redwood Shores Parkway, Redwood City, California.
The company is an interactive-entertainment business that develops, publishes and distributes video games and related digital content for console, PC and mobile platforms. Its principal franchises include EA Sports FC, Madden NFL, The Sims, Battlefield, Apex Legends and Need for Speed. Digital live services, including subscriptions, in-game purchases and downloadable content, made up 73% of total net revenue in the fiscal year ended 31 March 2025, according to the Form 10-K filed with the SEC.
On a consolidated basis, the group reported net revenue of 7.463 billion US dollars for the fiscal year ended 31 March 2025, down about 1% year on year, and around 14,500 employees worldwide as of that date, with 68% based outside the United States, reflecting development and publishing operations across North America, Europe and Asia.
Electronic Arts Inc.’s common stock traded on the Nasdaq Stock Market under the ticker EA. On 4 August 2026, following completion of a previously announced merger agreement, the stock was delisted from Nasdaq and deregistered with the SEC; the company is no longer publicly traded.
This California registration’s inactive status should not be read as evidence about whether the wider Electronic Arts group is currently trading: the operating and financial figures above relate to Electronic Arts Inc. and its consolidated subsidiaries as reported in its own regulatory filings, rather than exclusively to activity recorded under this specific state registration.
- Company fundamentals
- Corporate linkage & group structures
- Digitized company financials
- Firmographics — websites, social profiles, revenue and employee estimates
Shareholders
4
Shareholders of ELECTRONIC ARTS
California does not require corporations to file a public shareholder register with the Secretary of State, and no shareholder or beneficial-ownership disclosure specific to this California registration (No. 1112766) was located. The direct shareholders of this specific registration are therefore not publicly disclosed. Separately, the wider Electronic Arts group’s operating and reporting company, Electronic Arts Inc. (a Delaware corporation, formerly listed on the Nasdaq Stock Market as EA), had a broad institutional shareholder base until 4 August 2026, when a consortium comprising Saudi Arabia’s Public Investment Fund (PIF), Silver Lake and Affinity Partners completed a previously announced acquisition for 210 US dollars per share in cash, valued at approximately 55 billion US dollars. Following completion, Electronic Arts Inc.’s common stock was delisted from Nasdaq and the company became privately held. Multiple published reports on the closed transaction state that PIF holds approximately 93.4% of the post-closing equity, Silver Lake approximately 5.5%, and Affinity Partners approximately 1.1%; a Schedule 13D/A filed by PIF with the SEC on the closing date confirms PIF contributed its existing rollover stake (about 24.8 million shares, worth roughly 5.2 billion US dollars) to an indirect parent of the acquiring group, though that filing does not itself state PIF’s resulting percentage of the private company.
Data availability
Shareholder information for this specific California registration is not public. The percentages describing post-acquisition ownership of Electronic Arts Inc. come from secondary reporting on the completed transaction rather than from a single SEC filing stating the exact split, and should be read as reported rather than as an officially confirmed structural filing.
Sources
- California Secretary of State, bizfile Online, https://bizfileonline.sos.ca.gov, registry synced 9 September 2026, retrieved 11 September 2026 (no public shareholder disclosure found for this registration)
- Electronic Arts, official press release, “EA Announces Completion of Acquisition by PIF, Silver Lake, and Affinity Partners,” https://www.ea.com/news/ea-announces-completion-of-acquisition, 4 August 2026, retrieved 11 September 2026
- SEC EDGAR, Schedule 13D/A, Public Investment Fund re Electronic Arts Inc., https://www.sec.gov/Archives/edgar/data/0000712515/000114036126031415/primary_doc.xml, filed 4 August 2026, retrieved 11 September 2026
- TheWrap, “Electronic Arts Goes Private as $55 Billion Buyout Closes,” https://www.thewrap.com/industry-news/deals-ma/electronic-arts-goes-private-55-billion-buyout-closes/, retrieved 11 September 2026 (post-closing ownership percentages)
| Shareholder | Type | Holding | Source Document |
|---|---|---|---|
| Vanguard Group Inc | 16.6% | California Secretary of State — bizfile Online | |
| Invesco QQQ Trust, Series 1 | 3% | California Secretary of State — bizfile Online | |
| UBS Group AG | 2.8% | California Secretary of State — bizfile Online | |
| Fidelity Concord Street Trust-Fidelity 500 Index Fund | 1.6% | California Secretary of State — bizfile Online |
Officers
5
Directors and officers of ELECTRONIC ARTS
California Statement of Information filings held for this registration (No. 1112766) list 38 officer records in total, all currently flagged in the source data as active with no recorded resignation date. Rather than reflecting concurrent office-holders, the individual records correspond to different California filing years spanning several decades: the earliest identifies Trip Hawkins as President at the company’s original San Mateo address (1820 Gateway Drive), consistent with Hawkins’s well-documented role as Electronic Arts’ founder and first president in 1982. Later filings record Thomas Voytko, Eric Brown, Stephen Bene and Bryan Neider holding titles including President, Treasurer and General Partner, with correspondence addresses including 209 Redwood Shores Parkway, Redwood City, the address later used as the operating group’s headquarters. Because this registration’s overall status is now inactive and no resignation dates are recorded in the filing history reviewed, these records cannot be used to state a single current officer of this specific registration.
Data availability
California’s Statement of Information filings disclose officer names, titles and correspondence addresses, but do not disclose nationality or country of residence, and the reviewed records are not consistently linked to explicit appointment or resignation dates. Given this registration’s inactive status, the officer history is best treated as historical rather than as a current leadership list; nationality is not disclosed in any of these filings.
Sources
- California Secretary of State, bizfile Online, https://bizfileonline.sos.ca.gov, registry synced 9 September 2026, retrieved 11 September 2026
Group Structure
Group structure of ELECTRONIC ARTS
Registry-aggregated linkage data associates this record with Electronic Arts Inc.’s wider corporate family. A number of the entities listed correspond to studio acquisitions independently reported in official company announcements and regulatory filings, including BioWare Corp. (Canada), Respawn Entertainment, LLC (California), Codemasters Software Company Limited and Criterion Software Limited (United Kingdom), EA Digital Illusions CE AB, also known as DICE (Sweden), PopCap Games, Inc. and Maxis, Inc. (United States), and Playdemic Limited (United Kingdom). The aggregated data lists many further entities across additional jurisdictions whose current registration numbers and status could not be independently confirmed against a primary registry within this review. This specific California registration (No. 1112766) predates Electronic Arts’ 1991 reincorporation in Delaware; the group’s present ultimate operating parent is Electronic Arts Inc., a Delaware corporation. Ownership percentages for individual subsidiaries are not disclosed in the sources reviewed.
Verified corporate relationships
| Entity | Country | Registration number | Relationship | Ownership | Status | Information date |
|---|---|---|---|---|---|---|
| BioWare Corp. | Canada | Not independently verified | Subsidiary (acquired 2007) | Not disclosed | Acquisition confirmed; current status not reconfirmed | Acquisition reported 2007 |
| Respawn Entertainment, LLC | United States | Not independently verified | Subsidiary (acquired 2017) | Not disclosed | Acquisition confirmed; current status not reconfirmed | Acquisition reported 2017 |
| Codemasters Software Company Limited | United Kingdom | Not independently verified | Subsidiary (acquired 2021) | Not disclosed | Acquisition confirmed 18 February 2021; current status not reconfirmed | 18 February 2021 |
| Playdemic Limited | United Kingdom | Not independently verified | Subsidiary (acquired 2021) | Not disclosed | Acquisition confirmed 20 September 2021; current status not reconfirmed | 20 September 2021 |
| EA Digital Illusions CE AB (DICE) | Sweden | Not independently verified | Subsidiary (acquired 2006) | Not disclosed | Acquisition confirmed; current status not reconfirmed | Acquisition reported 2006 |
Recent structural changes
- Change of ultimate ownership (4 August 2026): Electronic Arts Inc. completed a previously announced merger, becoming a privately held company under new indirect ownership after its common stock was delisted from Nasdaq. Source: Electronic Arts official press release; SEC Schedule 13D/A.
- Acquisition of Codemasters Group Holdings plc (18 February 2021): Electronic Arts completed the acquisition of the UK-based racing-game developer for approximately 1.2 billion US dollars. Source: Electronic Arts official press release; SEC Form 8-K.
- Acquisition of Playdemic Limited (20 September 2021): Electronic Arts completed the acquisition of the mobile-games studio from Warner Bros. Games/AT&T for approximately 1.4 billion US dollars. Source: Electronic Arts official press release; SEC Form 8-K.
Data availability
Corporate-linkage information for the wider Electronic Arts group is partial: several major studio acquisitions are independently confirmed through official announcements and SEC filings, but the full subsidiary list in the aggregated registry data, spanning dozens of entities across many jurisdictions, could not be individually verified within this review, and ownership percentages for individual subsidiaries are not disclosed in the sources reviewed.
Sources
- Electronic Arts, official press release confirming completion of acquisition by PIF, Silver Lake and Affinity Partners, https://www.ea.com/news/ea-announces-completion-of-acquisition, 4 August 2026, retrieved 11 September 2026
- SEC EDGAR, Schedule 13D/A, Public Investment Fund re Electronic Arts Inc., https://www.sec.gov/Archives/edgar/data/0000712515/000114036126031415/primary_doc.xml, filed 4 August 2026, retrieved 11 September 2026
- Electronic Arts, official press release, “Electronic Arts and Codemasters Establish a New Global Powerhouse for Racing Videogames & Entertainment,” https://news.ea.com/press-releases/press-releases-details/2021/Electronic-Arts-and-Codemasters-Establish-a-New-Global-Powerhouse-for-Racing-Videogames–Entertainment/default.aspx, 18 February 2021, retrieved 11 September 2026
- Electronic Arts, official press release, “Electronic Arts Completes Acquisition of Mobile Game Creator Playdemic from AT&T,” https://news.ea.com/press-releases/press-releases-details/2021/Electronic-Arts-Completes-Acquisition-of-Mobile-Game-Creator-Playdemic-from-ATT/, 20 September 2021, retrieved 11 September 2026
ELECTRONIC ARTS
United States
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Frequently Asked Questions
What does ELECTRONIC ARTS do?
Electronic Arts is an interactive-entertainment company that develops, publishes and distributes video games for console, PC and mobile platforms, with franchises including EA Sports FC, Madden NFL, The Sims, Battlefield and Apex Legends.
Who owns ELECTRONIC ARTS?
This California registration's own shareholders are not publicly disclosed. The wider group's operating company, Electronic Arts Inc. (Delaware), was previously listed on Nasdaq as EA before a PIF-led consortium completed a 55 billion US dollar take-private acquisition on 4 August 2026.
Who is ELECTRONIC ARTS's UBO (Ultimate Beneficial Owner)?
No natural-person ultimate beneficial owner is identified in the sources reviewed. Following the August 2026 take-private transaction, published reports state Saudi Arabia's Public Investment Fund holds the majority of the private company's equity, alongside Silver Lake and Affinity Partners.
What is ELECTRONIC ARTS's company registration number?
ELECTRONIC ARTS's registration number is 1112766, filed with California Secretary of State — bizfile Online in United States. Its current status on the register is inactive.
Is ELECTRONIC ARTS still an active company?
ELECTRONIC ARTS's status on California Secretary of State — bizfile Online is listed as inactive, not currently active.
When was ELECTRONIC ARTS incorporated?
ELECTRONIC ARTS was incorporated on 27 May 1982, according to California Secretary of State — bizfile Online.
What is ELECTRONIC ARTS's registered address?
The registered address on file for ELECTRONIC ARTS is SAN MATEO, United States.
What is ELECTRONIC ARTS's revenue?
Electronic Arts Inc. reported consolidated net revenue of 7.463 billion US dollars for the fiscal year ended 31 March 2025.
Is ELECTRONIC ARTS listed on a stock exchange?
Electronic Arts Inc.'s common stock traded on the Nasdaq Stock Market under the ticker EA until 4 August 2026, when it was delisted following completion of a take-private merger.
Who are the officers/directors of ELECTRONIC ARTS?
California filings for this registration list 38 historical officer records dating back to the 1982 incorporation, including founder Trip Hawkins as an early President. The records are historical rather than a current leadership list, and this registration is now inactive.
Does ELECTRONIC ARTS have a parent company or subsidiaries?
This registration predates Electronic Arts' 1991 reincorporation in Delaware. The wider group's present parent, Electronic Arts Inc. (Delaware), includes verified studio subsidiaries such as BioWare, Respawn Entertainment, Codemasters and Playdemic, and became privately held on 4 August 2026.
Can Zavia monitor changes to ELECTRONIC ARTS's ownership over time?
This profile reflects a point-in-time snapshot from California Secretary of State — bizfile Online. Zavia's monitoring API can track changes to ELECTRONIC ARTS's registered shareholders, officers, and group structure going forward, flagging updates as they're filed rather than requiring a manual recheck.
Can I access ELECTRONIC ARTS's data through an API?
Yes. Zavia's API connects directly to official government ownership registries across 195 countries and territories, including United States, so records like ELECTRONIC ARTS's registration, shareholder, UBO, and group-structure data can be queried programmatically instead of viewed one page at a time.
Where does this company information come from, and how current is it?
This record is sourced directly from California Secretary of State — bizfile Online and was last synced on 9 September 2026.